13 custom crafting doesn't provide NBT tags for more customization (unfortunately). 13? Last edited by Hassan975: Feb 3, 2018 Minecraft Discord Server: See full list on minecraft. The following command will output true if there is a player that has an "ITEMS" score of at least 3, which translates to a player who has at least 3 gold. 3 years ago. 12, well, "sorta" because as you probably know the /testfor command got shishkababed :D On the good side though is that we got something much cooler in. But this would only work once, since the command block needs to get updated. 8, 2020 19:46:40. first command goes in a repeating command block, all the other ones should be chain command blocks, make sure to point them right so the first points to the second and so one. The solution to that particular issue is to use the /scoreboard's dataTag functionality, but that won't matter in this case, as dead mobs cannot be targeted during its death phase. also, comparators (if you're using those) is laggy. For more details on functions and data packs, check out the Minecraft Wiki. Changing the command will update the command block's data (such as resetting SuccessCount to 0), in which case it has nothing to do with quotation marks and simply to do with updating the command block. . Command syntax: testforblock <position: x y z > <Block> [dataValue] Testforblocks. The /scoreboard command is a powerful method of keeping track of numeric values on a per-entity basis, as well as performing mathematical operations with commands. /kill [target] You CANNOT insert NBT data into /kill. Using the command: /testfor @p {Motion:[0. Article 10/11/2023; 2 contributors Feedback. Philadelphia 76ers Premier League UFC0. 1 No, you don't need a slash in front of the commands in the command block - I haven't used a single one and the rest of the project works fine. 1. /testfor is a pretty neat commandYeah. Türkçe. I even tried /testfor @p[score_Gold_min=-1,score_Gold-500] to try and set a min and max. I wanted to do this /testfor @p[score_test_min=1]Short answer: No. You may choose. Specifies the target to be removed. You don't need to use testfor to check if a player has enough of an item. The correct command is: /execute if data block 50005 10 50009 minecraft:lectern{Book: {tag: {title: "Bookname"}}} run tp 100 10 100. 12 Java equivalent. If using testfor you can hook another command block up to it, or use the execute command, which however, does not support data tags. gun_min=1] holding. For the /testfor, you will have to label the tag-type of the "id" tag, which is 's' for 'short':Step 2: Now, we'll have to a /testfor for each player. Submit and. (if you want to stop the clock, place another redstone block above command block 1 & then destroy both command blocks) the item the player uses is a Squid spawn egg. Also if you don't want this to be triggered by skeleton arrows you can use this datatag instead: {inGround:1b,player:1b}When a player clicks on Iron, what command should I write where the empty space is _____ in order to check if the player has at least (>=) 20 iron ingots in his inventory and if he/she does, remove 20 iron ingots and execute /kit Basic. /testfor @a[x,y,z,r,c=2] 2. /testfor @e [type=Zombie] {Health:19s} Of course, Zombie can be replaced with any mob name (first letter capital) You would also have to have a redstone comparator. /testfor was stacked into /execute. Yea unconditional. For the /testfor, you will have to label the tag-type of the "id" tag, which is 's' for 'short': Step 2: Now, we'll have to a /testfor for each player. This can either be yourself or other. How to Enter the Command 1. 6,sort=random,limit=1] add choose. . If you want an cubic area, you can't use r= but instead you can use dx, dy and dz (d stands for ∆ (delta), which stands for difference). 16 version. You won't be able to control them, but it's fun to hitch a ride on a bat. scoreboard players set @a InNether 0. 16. Third block is Chain Conditional Always Active with command: clear @p[score_ITEMS_min=100] minecraft:diamond 0 1 Fourth block is Chain Conditional Always Active it's command: scoreboard players add @p Money 10 All this to see if the player has at least the specified amount before using the clear command. Commands in command blocks can be preceded by a slash, but it is not required. 238. the player also has Resistance 5 potion effect, so. log"} is simply returning a -. General A command UI when typing commands in the chat. Alternatively, if you don't need to specify. Admirable-Tax3. Secondly, in an impulse command block, do: /testfor @p {Inventory:[{id:minecraft:diamond,Count:5b}]} Then, in a conditional chain command block off of it, do: /give @p elytra 1 0. This is an easy solution to your command. It will be set to 0 when they are not. 3. 16 and idk how to do it. and a few others, but for some reason specifically, the execute command just wont work for me. Revised /give command: /give @p minecraft:fire_charge 1 0 {display: {Name:"Fireball"},ench: [ {id:60s,lvl:10s}]} Resulting /testfor command (if not. g. A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to… Advertisement Coins. Technically, you could have a testfor command with a comparator running out of it activating another command block: 1st command block: /testfor @a {SelectedItemSlot:0,Inventory:[{Slot:0b,tag:{display:{Name:"Bow"}}}]} 2nd command block /tellraw @a {"text":"This Works"} or /title @a title{text:"This Works" ,color:"green"} (Both. 3 years ago. And this one, I put on the receiving end of the comparator that's attached to the command above: tag @a remove sprinting. You can change the name of the Armor to testfor at the "{Name:" and the armor material at "Minecraft:_____ Armor) Then There's a redstone inverter which gives you the effects. 9, you'd use a repeating command block followed by a chain of command blocks. So now we took back the item, next stop: replacement. Detection Commands: Run the following commands first, whenever you're testing for the items in the players inventory: /stats entity @a set AffectedItems @a[c=1] ITEMS /scoreboard players add @a ITEMS 0 Then run this command to write the amount of items into the players "AffectedItems" score (change to whatever item you want to test. 13, except despite bedrock being 1. A lot of people are sad about the /testfor command no longer being in Minecraft. Quotation marks will not change that. Different components of. I might've just copied it wrong, because without the OnGround, it functions perfectly well. • 5 yr. 13. }] add sprinting. Why go so complex. /testfor @a {Inventory: [ {Slot:0b,id:"minecraft:wool",Damage:8}]} then add a comparator to that commandblock running into a normal command block executing: This you will have to setup for each. Example: /scoreboard players test @p points 1 5 determines whether the player running it has between 1 and 5 points. Then another conditional: /clear @p diamond 0 5. You're using the selector @e [r=2,type=!score_Assassin8Craiy_min=1]. For example, if you want to test for a block, you would do it like this: /execute if block <x> <y> <z> diamond_block run <command> or you can remove the "run <command>" part to get a comparator output from the command block. And I didn't find testfor in 1. . March 9, 2021 13:49:02Minecraft command tutorial: /replaceitem. 8,. So like when someone holds sugar, and are detected by /testfor command, the sugar is removed and the player restores 2 hearts. testfor really should only ever be used for debugging and counting entities imo, since testfor @a for example returns the number of online players as the SuccessCount. You're right: 1. Admittedly though, this is a lot simpler. So you need at least 3 command blocks using /testfor. TIP: começando em Minecraft Java Edition (PC/Mac) 1. • 2 yr. How do I do /testfor in 1. Btw, both /execute and /testfor are useless in this case in 1. This thread is archived. Starting with a repeating, always active command block type this command into it: /scoreboard players tag @a[tag=nearPosA] remove nearPosA This command, by itself, will do nothing; below you will understand why it is necessary to remove the tag before doing anything else. Try this, By using /clear, you can scan people for items. You may also want to look into the 1. Commands can be executed in the following ways; Entered by a player in the chat window. Explanation: Store the number of players in the nearest player's score score. Members Online This would be a major problem when using command blocks to remove items from an inventory. Any player. Assuming you want to testfor a zombie not in a 10 block radius of players: execute as @a at @s if entity @e[type=zombie,distance=. The capital Z needs to be replaced with a number. For reference, this is what I have so far. Commands: /testfor @e[name=item. This thread is archived. 0. The other commands in the chain make this compatible with multiplayer. Also, to note it, generally testfor blocks are not necessary. Basically, how this used to work was, if i wanted to test if the player was in a specific radius, i would do /testfor @p[r=2], with a. NFL. 5Examples 6History Syntax[ | testfor <victim: target> Arguments[ | ] victim: target : CommandSelector<Actor> Specifies the entities to test. 0]} Will turn on when a player happens to be moving. The /testfor command doesn't support testing for offline players. Hey que tal amigos sean bienvenidos ヅ hoy les eseñare un tutorial del comando testfor usando los argumentos: dx, dy, dz, x, y, z, r. The /kill command does not currently have a dataTag option, nor do enitity selectors support dataTags themselves. When I was using the redstone clock with 2 commands blocks connected those were the commands I was using:. net,2023年9月22日. To combine the two dataTags you need to move the tag compound from first command into the inventory item compound in the second: /testfor @p [r=10] {SelectedItemSlot:0,Inventory: [ {Slot:0b,id:"minecraft:diamond_sword",tag: {display: {Name:"Item Name"}}}]} Note: This will only test true if the item is in slot 0 and it is also. Place a redstone repeater facing out from the comparitor 5. The only real difference, at least for this problem, is that you'd use, for instance, a fill clock in 1. Im trying to setup a command block hooked up to a redstone clock to test if players are sleeping (as we had a rule set that we aren't allowed to sleep!) and Im not able to get it to work with the /testfor command, in the command block I wrote: /testfor [type=player] {Sleeping=1} and as output Im gettingResources 👉 to our Minecraft Education tutorial video on using the /testfor command in your game designs! If you're looking to. Thanks. Code: testfor @a. You can't do this without using a clock. The first command is fixed by moving the parameters in the correct slot, while also including a radius: /testfor @e[1001,5,9983,130,type=Zombie] The second command is fixed by adding a radius: /testfor @e[type=Zombie,x=1001,y=5,z=9983,r=130] And you'll see that the fixed commands are essentially identical to the ones I provided. Just run that signal into other command logic. Its functionality was largely subsumed by the extended syntax of the execute command. It requires the use of the testfor command. Place a redstone comparitor facing out from the command block 3. Facing. You need to put x y z and radius values in the selector part. Hi, I would like to know if there is any way to use a command (it doesn't have to be /testfor) to search for the amount of hearts a person has; if you know how to do this please give me a example, I wold like to test for 3 and a half hearts or 7 damage. You could also perform input validation on their kill triggers to limit anything excessive or stupid. For instance, testfor Unionhawk will emit a signal if I am online. Now, place a conditional chain command block facing away from the repeating. 3. I cant find out how to make it if a person enters a radius of the commandblock he gets teleported away. command removed. Tested /execute if block 135 4 -242 minecraft:white_wool run say hi. I used replaceitem, but you can use give. This means that if the arrow is traveling in the z direction, your selector would fail. also, comparators (if you're. It's an all-round more powerful command. 13. Also, since "execute if" is a "test for" for the purpose of activation, you don't need a second command block as the result. EDIT: Did a test in a testing world, and tried out another command in /execute, but still running into issues strangely. The world is survival, but I used cheats to add command blocks where I needed them. TehNolz. ago. I also put this command into a repeating command: /scoreboard players reset @a[scores={sprint=1. ago. In your command, you only test for x motion, but you also only test for a motion of positive 2 or greater. /testfor <victim: target> The command has only one argument: a target to test the existence of. /gui test. I'm currently building a new map in the 1. Next thing we'll do is to make a command that runs on a clock. A maximum amount of 0 will prevent the player from having the item removed, but will still produce a signal. MRBBATES1 • 2 yr. 9 command blocks. This syntax should work: /testfor @e [x=a,y=b,z=c,r=1,type=Item] Where a is the x co-ordinate, b is the y co-ordinate, and c is the z co-ordinate. Usage Test for /testfor <victim: target> Test for a player or entity. Improve this answer. 13. Feedback. Title is self explanatory. I tested this on my server, and it. Help would be much appreciated. How to use /testfor command in a minecraft bedrock mini g…The /testfor command became obsolete in Minecraft 1. 0 coins. It just tells you there was a match, but not who that match was, and therefore you cannot target that player afterwards. 0. Members Onlinejust have this command: /execute @p ~ ~ ~ detect ~ ~-0. At the start of every tick, they save a structure of the command blocks, and at the end of the chain it loads the structure to allow the chain to run more than once per tick. /testfor is now a part of the /execute command. all players will remove 0 gold nuggets from their inventory. In the old days, you would have to take a comparator output from /testfor or /testforblock to see if the thing that was tested for was True. As for removal of items in chests or dispensers or any other TileEntity that can hold items, I suggest having every player online forcetest if there's an illegal item hidden in a chest near them and. By using it as a player in this command you get every score of everyone tracked. distance=3 means exactly at 3 blocks - this is not possible because a player position is something like. NintinIMG • Command Experienced • 5 yr. Aw man, sucks. Vote 13 Registered User commented. Then put in a repeating always active command block: /Testfor @e[score_Timer_min=20] Wich leads into a conditional chain: /Scoreboard players. The only way I can think of to fix this is using a testfor command with one block and a repeater into a named command block with the give command, but of course testfor has been removed. The command itself works, but the selectors don't seem to work. I don't think you can test for items, but you can test for a level. You have to include a radius if you intend on checking a location, otherwise the command will simply change the origin of the search center without condensing the area to search within. the states are: Not pressed: Facing East: 1. If you want to remove certain items, use. Using 2 command blocks, 1 comparator, 1 building block, 1 redstone torch. It would be very helpful. 3 Answers. List of commands for use on the Command Block: /testfor ~ Tests if a player/s has a certain item, is in a certain area, or has a specific amount of Experience Orbs/Levels or Score. I'm wondering if there's any way to reset a Command Block that is outputting to a comparator without running the command again. Its functionality was largely subsumed by the extended syntax of the execute command. /scoreboard objectives add objectiveA dummy /scoreboard objectives setdisplay sidebar objectiveA. /testfor @p [r=2] can be directly translated into 1. Here's the command that isn't working: execute @e [type=ArmorStand,ry=0,rym=0] ~ ~ ~ testfor @p [r=2,score_hasBanner=0,team=!blue] And here's the error: Failed to execute '/testfor @p [r=2,score_hasBanner. You can use this command to test for the creature's health. Here is a list of the NBT tags that you can use for a player in Minecraft Java Edition (PC/Mac) 1. ) matching specified conditions. New comments cannot be posted and votes cannot be. This way you do not need to check for every hotbar slot for an item. Equipment:[{id:minecraft:stone},{id:minecraft:stone}] And because the items in "Equipment" do not use the "Slot" tag, you also cannot check for items in specific slots whatsoever. If I want to test a block-execute if block ~ ~-1 ~ minecraft:diamond_block run <insert result command> go off and enjoy this command. If the next step is a conditional chain block which also has a target selector, skip the testfor block and use the target selector next command. Make sure that the second command points to the position of the first command block. It's sorta a duplicate of another question, but not exactly the same. 1. Furthermore, testfor can only check NBT data as of Minecraft 1. 10 selects players with a score between 0 and 10 inclusive. e. You can even ride upon the shoulders of other players. This defines a range from 0 (the command block) to 3 blocks. Then put a chain command block afterwards. Behind it is a redstone repeater. Place your commands after these two, and set them to conditional, so that they are. U: clear @p diamond 0 1. just replace the blocks on the ground with the wool (or any other block just make sure its in the command) and replace the cords in the command with the place you want the player to teleport too, simples. "/tp @e[type=spider] ~ ~-300 ~" would work. Open the Chat Window. I know there is no actual /testfor command for it but I have heard you can use the /clear command instead. I know that it was in the game at some point so I'm guessing it got removed. Sports. (previous page) ()In addition, you can also do @a [distance=3. ago. }] cobblestone 5. Here is the syntax :We use cookies for various purposes including analytics. In order to declare a Short, you must append the numerical value with an 's'. in addition to what u/Mlakuss said: . This command tests whether the blocks in two regions match. help would be much appreciated!Talking about the command block I am trying to set (Repeating Command Block and set it to "always active") to deliver books when people arrive to the first spawn. gun_min=1] holding. That's fucked lol. Don't use testfor for anything other than debugging! (Or at all, since it was removed from the Java edition in version 1. But I can’t figure out how to test for the item in their inventory. /execute if entity @p[x=-1040. Apologies for the amount of new threads being created. /scoreboard objectives add player dummy. . The /kill command does not currently have a dataTag option, nor do enitity selectors support dataTags themselves. 8 using /fill to replace only specific blocksHow to use the /replaceitem command in minecraft 1. Place a fast clock (at about 10Hz; turns on 10 times a second). @UnknownTheAnonymous Java Edition 1. Specifies the target to be removed. :) You could try cloning it, breaking the clone and testing if the item entity now exists. it works great!This will make it so that once the testfor command is successful, it will then remove the item from the game. 13? Edit: To clarify, how would I, for example, do /testfor @p {SelectedItemSlot:0} with /execute in minecraft 1. Use the start above, then run the function. Minecraft java edition minecraft commandsHelp with testfor command block Command minecraft commands blocksMinecraft commands command give admins tricks know diamonds might want. 1. Make sure the y value is not the value of the block in the ground but one above, so it can actually detect a player inside it. So it's command structure is that of 1. Hello I am wondering if there is a way to test for an item in a players inventory. In my case I don't want this, I need a command that removes hearts from a player without them existing for any time after the command is run. 14 java. mylesearth. 321 z= 12. Think of specifying everything through the specified advancement, going both backwards and forwards. . To combine the two dataTags you need to move the tag compound from first command into the inventory item compound in the second: /testfor @p [r=10] {SelectedItemSlot:0,Inventory: [ {Slot:0b,id:"minecraft:diamond_sword",tag: {display: {Name:"Item Name"}}}]} Note: This will only test true if the item is in slot 0 and it is also the selected. /testfor @e [type=cow,x=0,y=64,z=0,dx=5,dy=2,dz=5] Outputs a signal strength of one for every cow that is in area 1. The command I set up for West was: /execute as heavybuilder at @s if entity @e[type=minecraft:armor_stand] positioned ^ ^ ^1 run give heavybuilder stone, but it gives me stone no matter what. Add a comment. This command below is supposed to teleport all players within 1 radius of the armor stand "door0e" 4 blocks east relative to the armor stand: /execute at @e[type=armor_stand,name=door0e] run tp @a[distance=1] ~-4 ~ ~ However, it just says "no entity was found". The game control to open the chat window depends on the version of Minecraft:. The game control to open the chat window. At least, it can't be done reliably without a clock. If you only want a command to run once, replace. 13, and has been replaced by the /execute command* . /execute as @a[distance=. 0) - Inspired by @austinfelt on youtube. gun 1. I know there is no actual /testfor command for it but I have heard you can use the /clear command instead. Minecraft 1. 1] run tp @p[x=-1051,y=71,z=-1345] A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more! Please read the pinned post before posting. After that, set this in some command block, but it should get constantly redstone energy. 2. Please can someone help Testfor @a[x,y,z,DX,Dy,dz,c=0] If no one is in area it will return true and produce signal. Create one command block for each item slot. In Java Edition, the follwing command works: /execute store result score @p myScoreboard if entity @a. The XYZ coordinates will point to command block #1. /difficulty ~ Changes the difficulty to that of which is specified after the initial. And if you take the armor off, My advice is Don't do. Activate a Command Block with a testfor command. It now says entity count cannot be 0. 構文 testfor <victim: target> 引数 victim: target カウントする対象. Mcpe/bedrock gametest framework – minecraft commands – mcbedrock forumFramework gametest 10 best commands for minecraft 1. This thread is a second description of how the new commands relate to /execute, and a sequel to my previous. Hence involving a moderator would be better. Also set the command block to Always Active and RepeatI was messing around in 1. Shows the number of matching blocks (the total number of blocks in all mode, or the number of source region non-air blocks in masked mode). In the client, commands are entered via the chat window, which is displayed by pressing the T / [BE only] / [BE only] or / key. My command isn't working: /testforblock 30 56 -1124 minecraft:chest 2 {Items:[{Slot:0b,id:minecraft:stone,Count:1}]} I have 1 stone block in the first slot, the chest is facing the right way, but I run the command and I get: The block at 30,56,-1124 did not have the required NBT keys. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Oh wow ok this is extremely confusing testfor definitely got removed in 1. The third command, execute @e[score_MineLog_min=1] ~ ~ ~ /scoreboard players set @e[type=Item,r=4] Item 1 {Item:{id:"minecraft. Conditional. What are you trying to do? To make testfor activate the next command block when it finds what's its testing for you have to turn the command block you want to activate after it detects it to chain and conditional. Nowadays, you have a plethora of commands that are far better than the TestFor command, whose applications have a wider range. 10] run stopsound. This command tests for whether a certain block is in a specific location. /clear @p (or <playername>) <itemid>. the first commandblock clears ONE of the items from the player, the second one adds 1 to a score if it was successful. and kill them again so it doesn't keep teleporting them (although I don't know for sure if the comparator will pick up the. Must be a three-dimensional coordinates composed of <x>, <y> and <z>, each of which must be a floating-point number or tilde and caret. 13, since they were no longer needed and tended to lead to bad practices. So I updated myself from 1. But it depends on what context you want to use it for. This command can be performed by an Op. Facing West: 2. First, do this command in the world you will be using: (it doesn't have to be in a command block) /scoreboard objectives add health Health Then use this to output when someone looses two hearts: (It has to be in a command block) testfor @p[score_health_min=1,score_health=16]The /testfor command can now target spectators (MCPE-158042) The Spectator game mode can no longer be entered via the /gamemode 6 command, only via /gamemode spectator. /testfor @p {Inventory:[{Slot:100b,id:"minecraft:diamond_boots",tag:{display:{Name:"Death Armor (Boots)"}}}]} (PSST. I once made a system that detected players who had written commands in books and quills, and when they had, they had something execute at them. I got this working, but I need to remove this certain item now, but I have no idea on how to accomplish this. Hope that helps. •. 20. The command that you would probably think of is the "testfor" command. If you reached the amount of items you wanted to clear, stop clearing them and give the player their reward. Also, what is the “minecraft:crystal-explode” at the end of the command for? Nov. Minecraft java edition minecraft commandsCommand player blocks if away minecraft block commands affect looking am their direction eventually entered activated fellow being Minecraft 1. 4] run setblock ~ ~-1 ~ minecraft:fire the blocks around the placed fire is air. estos argumentos nos sir. If the player simply drops an item, a "block. However MEE seems to have a different syntax for /testfor command. This command tests for whether a certain block is in a specific location. Open the Chat Window. The syntax would be as follows: /not <command: command> The command would invert the true/false output of the command. However, if a second player enters the area while the first player is in it, the music doesn't activate for them until both players leave the area, with the second one coming back. Let's explore how to use this cheat (game command). The time add command won't make the moon/sun texture cvcle fast unfortunatelly, but instead it will jerk forward every so often. This thread is archived. By using /scoreboard like that, it has to be processed for every target obtained in that area as well as check their score. ; For Pocket Edition (PE), tap on the chat button at the top of the screen. I'm actually using this command which works for one person : /testfor @a[name=!<pseudo>,r=15] But it doesn't work for two Pl. My current command is /testfor @p {score_Diamonds_min=10} But it always says: Data tag parsing failed: unable to locate name/value separator for string: score_diamonds_min=10. Finally, the /gui test would allow a command block to test the dataTags of the GUI currently open. Game Directors: Yes /function: Runs commands. Also, you don't need to locate a block if you're using a radius. Plagiatus •. /remove @c; To remove all agents. A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more! Please read the pinned post before posting. C. This has a ton of issues, for example if a player mines a glass block. item. ; For. Before 1. Commands are for 1. Meaning, you cannot accomplish the removal of the levels and giving of the item without two separate commands. Commands: /testfor @e[name=item. testforblock X Y Z minecraft:command_block 0 where the minecraft: and 0 are optional. When the testfor condition is met, the comparator will output a signal (out of the end facing away from the block). For Java Edition (PC/Mac), press the T key to open the chat window. item. 13, so I tried using this command to do the same thing in this snapshot: data merge block x y z {SuccessCount:1} It didn't work, but it may. 1 Answer. 13. If you need to know how to set up a scoreboard just ask. Naming something with an anvil gives it an nbt tag of 2 while giving it with a command gives it an nbt tag of 1 (or the other way around, I forget) the command should only testfor the magma cream with the data tag matching that of an item given by a command block. . The easiest way to run a command in Minecraft is within the chat window. That means you can't do things like @a [1,2,3,4], you have to explicitly state @a [x=1,y=2,z=3,r=4]. ; For Pocket Edition (PE), tap on the chat button at the top of the screen. 1 version of Minecraft: Create a dummy scoreboard. Command block part:Thank you very much for your reply, however I don't think that's the problem. 8 snapshots. if you did mean Xbox,. Now the command blocks don't work. TIP: Starting in Minecraft Java Edition (PC/Mac) 1. 特に記載のない限り、コミュニティのコンテンツは CC BY-NC-SA ライセンスの下で利用可能です。. With a comparator, you can count up to 15 entities in one area, and differentiate by type if needed. I know this couldve been done with a testfor command but that command was removed. I’m having trouble figuring how to use the /testfor command. For example, the following looks for a diamond pickaxe with Sharpness of any level: /testfor @a {SelectedItem: {id:"minecraft:diamond_pickaxe",tag: {ench: [ {id:16s}]}}}The "Book" block does not exist in Minecraft. But since you're using the /execute command, the @p [r=0] will select the player nearest to the player whom the command was executed. You can. The item is given by: /give @p 397:0 1 0 {display: {Name:"Slimeball",Lore: ["Easter egg","Bewaar dit!"]}} The item is detected by:/execute as @a[x=100,y=100,z=100,dx=0,dy=0,dz=0] at @s run <command> You need to specify delta values for this to work. 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